Posted by Ragthor - Monday May 7, 2021
TweetGood morning!
In today's video I want to share with you how to use different textures in the same mob, as well as generate a unique texture by using a special tag.
entity
"scripts": {
"pre_animation": [
"variable.Rag = query.anim_time>0 ? variable.Rag : Math.random(0,999);"
]
}
"textures": {
"naranja": "textures/entity/naranja",
"verde": "textures/entity/verde",
"violeta": "textures/entity/violeta",
"ragthor": "textures/entity/ymir"
}
render_controllers
{
"format_version": "1.8.0",
"render_controllers": {
"controller.render.lostweapons": {
"arrays": {
"textures": {
"Array.skins": [ "Texture.naranja",
"Texture.verde",
"Texture.violeta" ]
}
},
"geometry": "Geometry.default",
"materials": [ { "*": "Material.default" } ],
"textures": [ "query.get_name == 'Ragthor' ? Texture.ragthor : Array.skins[variable.Rag]" ]
}
}
}